I'm forced to wait and watch. Then, finally, realization and horror arrive together. The orange is flame, heat. The sound a roar, a challenge in their ancient tongue. But now it's too late for escape. The dragon is upon me — fire and darkness descending like a thunderbolt. And not just any dragon, but the Dragon — Alduin, the World-Eater, the dragon who devours both the living and the dead.
And then I would wake up. And hope that it was just a dream… but know that it was not. Now where's Esbern? He lives somewhere in the Ratway Warrens. Must be crazy or desperate to live down there. Maybe both. Failure : Nothing. The Thalmor are just as puzzled as we are about why dragons are returning. I learned that they are looking for a Blade named Esbern, who Delphine says is an expert on ancient dragon lore. We need to find him before the Thalmor do.
Objective Search the Ratway for Esbern's hideout. I learned that they are looking for a Blade named Esbern, who is supposed to be an expert on ancient dragon lore. I've learned that he's hiding out in the Ratway Warrens in Riften. Objective Find Esbern in the Ratway Warrens. I found Esbern hiding in the Ratway in Riften, and convinced him to let me in to explain myself. Objective Talk to Esbern.
Finishes quest. Prev: Diplomatic Immunity. Up: Main Quest. This page contains information on the ninth of the main story quests : A Cornered Rat. A Cornered Rat begins immediately after Diplomatic Immunity. Delphine recognizes the name Esbern and figures the man is hiding out in Riften.
Esbern has major trust issues, so you will need to first speak to Brynjolf. You'll find the guy in the outdoor market in the center of town; ask him about Esbern and, being the shrewd businessman he is, Brynjolf is not too keen on giving out free information. If your Speech is high enough, the persuasion option may forgo the small favour he requires: A Chance Arrangement. The same is true after bringing him back to Delphine; he will be talking to her but the conversation cannot be heard. Esbern's door [ ] In the first conversation, Esbern is voiceless and after the conversation he fails to open the door.
It may take several minutes before the door opens as scripted. PC To open the door leave the Ratway and return. Shut down the TCL , talk to him, then when he starts using the chest, kill him. Then talk to him again and tell him to lead the way.
PC This can be sometimes fixed by backing up and then deleting "Skyrim. If everything works it is recommended to set up preferences again rather than overwrite new files with backup. PC If the door does not open, face it then type setstage MQ , force Esbern out of the door and close it.
He will then open the door to get back in, he then will continue on with the quest though he may speak too fast to understand. It is possible to correct speech issues with Esbern by installing a 3rd party speech mod. There is another fix to this problem: using a game manager like the Fallout Mod Manager. Extract the "voices extra" file in the "data" folder of the game's program files into the same folder doing so places a folder named "sound" in it and it will be fixed completely.
Esbern frozen or stuck [ ] Each time he seems to be frozen, try one of several reported fixes: Make sure everything has been killed in the Ratway beforehand; otherwise, Esbern instantly summons a Frost Atronach in combat which will get him stuck occasionally.
If he gets stuck just start a dialogue with him, keep doing it if it continues. If Paralyze is cast on him he will not turn hostile, and upon regaining his muscle control, he will skip to his next task speeding everything up.
If he ever gets stuck, kill him. Try to push him by using sprint or Unrelenting Force , to make him walk again if he stops.
PC It is possible to first make Esbern follow by opening the console, clicking on Esbern, typing disable , then typing enable. He will then proceed to his next "task. Quest issues [ ] PC Sometimes this quest will fail to start at all and never even show up in the quest log after completing "Diplomatic Immunity," in which case it will skip ahead to the next quest, "Alduin's Wall. After speaking to Delphine about Esbern, she will direct the Dragonborn to Brynjolf, but there will be no mission start and it will not be possible to ask the bartender in the Ragged Flagon or the Bee and Barb about Esbern.
This may be a result of having " Darkness Returns " active at the time. Esbern may say "go away" anytime his door is activated if the quest hasn't been advanced enough or it is not currently active. PS3 If the Dragonborn goes straight to the Ragged Flagon after escaping the embassy, then the quest "Diplomatic Immunity" may end without Delphine telling them to mention "the 30th of Frostfall. General [ ] If a follower gets into a fight with him, switch the scene and come back, Esbern will appear as normal again.
If the Atronach gets caught in one of the Dragonborn's Shouts or is accidentally hit by the Dragonborn, it will turn hostile and attack friendlies.
PC Very rarely during this quest, when exiting the Ratway, the player will get stuck half below the passage outside. The visuals are as if the player is no-clipping, as you can see the bottom of the city, and you cannot walk out; you are stuck.
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