What kind of servers does mw3 use




















We'll never know. It was a crap game to play in though. I can't speak for the rest of the world, but as with MW2 it's already clear that there are some game types that you'll be lucky to ever play on a level playing field. In Australia, you'll usually be able to find a Free For All map, but if you like Sabotage or HQ Pro, chances are you'll be in for a very long matchmaking wait and end up playing with Americans on a ridiculous ping.

There are not enough people in some regions. Finally, I'm sure there are other reasons , MW2 is all but unplayable now. It became so once Black Ops appeared. This is directly because of the matchmaking system.

There aren't enough local players online at any one time to populate all but a few match types. As such, one of the greatest games ever is moribund. Quite often, people like me, would like to pick a map or a game type and we don't mind what, so long as there are other people on a server with a low ping. Waiting around for several minutes, just to see if anyone nearby is online, is a fantastic waste of time. In the end it took hackers to get MW2 working properly.

It was all so easily fixed. The people were practically unanimous in their appraisal of the system for at least a year while MW2 was around, but have been treated by utmost contempt by Activision. Perhaps it's a way of guaranteeing people buy MW4? Or is that too cynical? Is it just Australia that suffers in this way? Now that some dedicated servers are up and running and I've had a go, there are a fair few concerns.

Firstly, not being ranked is going to be an issue for many people. You win Who noticed? Most gamers I know rage if they lose their internet points when an online game crashes late on. It affects their unlocks too. Secondly, being forced to play with default loadouts and perks, is a bit of a pain to say the least. I'm sure some people will gravitate to the same servers naturally over time ones where their loadout preferences are catered for but just jumping on one and losing all your hard-earned optimizations feels harsh.

Thirdly, and this may be an Australian issue, the last thing MW3 needs is for the online community to be fragmented even more. It's hard enough finding people in regular matchmaking sessions as it is, without knowing that some are off in a different place. I fear there will be a two-tiered system of online play for MW3. Time will tell whether dedicated servers that are all unranked will be popular. But ultimately, the main multiplayer system of MW3 is matchmaking and it's hard to imagine most people moving away from that despite the annoyances.

Perhaps stat tracking on the Call of Duty: Elite social network will help? At present it's a borderline disaster though. While crashing due to overwhelming signup demand is understandable this close to launch, mailing back my forgotten password in plain text most certainly isn't. Especially as this network also contains my date of birth, address and potentially my payment details.

The Playstation Network debacle is surely fresh in the industry's minds? We're waiting to hear back from Activision on that one. There's also the issue of signing up and linking your PC account.

Despite it saying on screen: "Linking enables Call of Duty Elite to access your console or PC account for in-game optimization and upgrades" you are only offered the option to link your Xbox Live and PSN accounts.

So what's the excuse for matchaking? Protection from hackers has been mentioned by the developers over the years, but the security holes in MW2 blow that argument out of the water. People have mentioned a 'prohibitive cost' of creating proper dedicated servers. Considering that Call of Duty is the most profitable media franchise ever, that beggar's belief. Looking at all the local communities who happily pay to rent their own in other games, also pours scorn on that view.

How can so many other games manage it so easily? There are people running there own ones right now! I guess it hurts more as such great hopes and expectations have been dashed. I'll probably still end up playing it heaps - matchmaking waits aside, it's still the best game to leap into, shoot for five minutes, get stress out of your system and carry on with work or whatever you're doing. Kotaku say that "this latest Call of Duty still won't support dedicated servers, instead relying on the hosted servers found in previous iterations of the game.

Still, there's a silver lining. It looks as though Modern Warfare 2's controversial tactical nuke that would instantly end a multiplayer game if one player got too many consecutive kills will be removed for Modern Warfare 3. Read on for a list of the new perks and kill streaks leaked to Kotaku. What are you playing this weekend? If you click on a link and make a purchase we may receive a small commission.

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