Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Sonick It's in the warehouse on Strut F, in one of the level 3 rooms on the second floor. User Info: Millers C. In the room where you find the sniper rifle, there is an additional sniper rifle A tranquilizer rifle in the air duct.
Make sure you grab it too. I haven't killed anybody User Info: AuFox Take it easy. User Info: Irglegrew. More topics from this board It is also not used by any military in the world; one of the rifle's biggest flaws is how far the spent casing flies after being ejected. While this is not a concern for police sharpshooters, this could give a military sniper's position away. It is rumored that it was developed in response to the Munich Massacre in the Summer Olympics.
A further redesign regarding the relocation of the cocking handle has earned the rifle a new designation - the PSG1A1. During the Shadow Moses Incident in , Solid Snake was forced to acquire one of his own in order to defeat Wolf at the communications towers and surrounding snowfield, on Shadow Moses Island. He used it to destroy several control units linked to Semtex explosives that had been planted on the Shell Connecting Bridge. The PSG1 wasn't the only West Germany-developed sniper rifle that ended up selling in limited quantities and halting production due to expensive costs or the last one.
Another sniper rifle system developed in West Germany, the Walther WA , ended up sharing a similar fate during the late s. It is mandatory that the player procure the rifle in order the defeat the boss character Sniper Wolf at the Underground Passageway. The player should take care while aiming the PSG1, as the character's hands tend to shake and Diazepam is recommended if important shots are likely to be missed. It is found on the first floor basement of the Nuclear Warhead Storage Building.
The guards on Big Shell's two cores are equipped with these rifles. A derivative of the original Kalashnikov rifle, these are dependable weapons with good power, accuracy, and fire rate. This variation can also be fitted with a suppressor. Incredible accuracy, good damage, and enemies will almost never hear the shot unless you fire right next to them.
A revolving 40mm grenade launcher that launches explosive rounds a fair distance. Great for single targets i. You'll need these. Like the last three Metal Gear games, these are essential for destroying power boxes through air vents.
Launch a missile and control it with the left analog stick. Be careful about the fuel remaining though - it's not unlimited. A lock-on missile launcher. This is very useful against bosses, particularly the Harrier on the Shell Connecting Bridge.
Can be aimed manually, or preferably with a lockon. You can still lock on to targets after the round has been fired, which is useful for guiding the missile around obstacles.
Swing this thing around. Cut some poor fools. Trust me, you'll like the feel of it. You can also try and block bullets with it with - it'll actually work for a little while. Namespaces Page Discussion.
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